Image Reader as Camera 2 preview

Home / Uncategorized / Image Reader as Camera 2 preview

I got a little problem with having multiple preview output surfaces. I got 2 surfaces, GLSurfaceView and an ImageReader. What I tried so far;
remove the ImageReader as preview target [works great]
remove the GLSurfaceView leaving the imageReader alone [doesnt work]
putting the 2 together as preview target. [doesnt work]

last 2 things have the same issue, the imageReader receive image, but only 7 frames, after that an error is thrown in the setRepeating CaptureCallback which has a failure reason REASON_ERROR.

I am sure they both share the same size 1024 x 768

Im still not sure why but after acquiring the image by calling acquireNextImage(), the error was gone. By the way, you need to close the acquire image.
Read more

Leave a Reply

Your email address will not be published. Required fields are marked *